This came in the form of a short video displaying the Metroid Prime logo, derived from the power-up that gives its heroine the “Screw Attack,” and a declaration that Metroid Prime 4 was being developed for Nintendo’s “Switch” console.
![metroid prime 4 joy cons metroid prime 4 joy cons](https://www.obilisk.co/wp-content/uploads/2017/06/Metroid_Prime-1024x576.jpg)
Metroid prime 4 joy cons series#
The first announcement of a fourth Metroid Prime game, and acknowledgement that the series would continue beyond a trilogy, came during the E3 presentation of 2017. Takahashi admitted that paving the road toward a rebuilt Metroid Prime 4 would be a lengthy project but the effort will pay off, resulting in a product that resonates with the sort of excellence attributed to the previous three titles in the franchise. a restart would obviously mean the project would not meet any of Nintendo’s initial projections for showing the title off to the press. Takahashi also used the video to address the window for people to be presented with Metroid Prime 4 content, explaining that there would be quite a delay before even alpha test footage is shown to the media because the project was being restarted from the ground up. He also commented on Game Spot that Kensuke Tanabe, the game’s producer, would be collaborating with Retro Studios, allowing Nintendo to make a sequel that satisfies the high expectations of fans. Takahashi clarified that work on the title had been so challenging that the company felt its development team should be reworked.
![metroid prime 4 joy cons metroid prime 4 joy cons](https://cdn.vox-cdn.com/thumbor/53T7lNUCYGsv3Kas1-uAtp-cxgA=/0x0:1788x780/1200x800/filters:focal(936x266:1222x552)/cdn.vox-cdn.com/uploads/chorus_image/image/54050459/C8gFhsYVYAAzKeh.0.jpg)
Furthermore, Texas-based Retro Studios, the developer responsible for the previous Metroid Prime titles, has been brought on board to work on the title. Nintendo has recently unveiled new information regarding “Metroid Prime 4.” Shinya Takahashi gave a video response that explained development had not reached the publishers goals and admitted that the project would be rebooted.